Modified ta values may be set incorrectly, especially if you apply the handling change twice in the same vehicle Modified ta values apply only after vehicle respawn. Only cars are tested and supported, plane, boat, 2-wheel transport may behave unexpectedly If you’ll use GTA’s default steering inertia calculations may be wrong. Use latest Manual Transmission for example. Usage with a custom steering input to disable GTA’s “magic steering forces” highly recommended.
INCOMPATIBLE WITH ENHANCED NATIVE TRAINER Modifying handling values for increased realismĮxperimental somewhat-more-realistic “HollywoodRollover” ini file if you already use a modded ta.Īdding inertia forces based on acceleration (linear and rotational)
It also tries to make realistic changes in-game to suspension, final drive, grip and more handling parameters referencing the stock ta file. It applies actual forces on your vehicle when it changes direction accelerates GTA V doesn’t take vehicle mass into account for its car physics this mod tries to mitigate that by adding inertia forces based on acceleration. This is a script-mod with a primary goal to simulate vehicle dynamics based on mass. True Realistic Driving V (Realistic Mass)